Both games have the same four resources to collect (stone, gold, wood and grub) and roughly the same units (villagers, knights, cavalry, siege engines, etc). Let's do the math: /tgehas 12 races to choose from, Tzar has three. The thing with Tzar is that although it's a perfectly playable real-time strategy game, the thought continually crosses your mind that what you really should be doing is playing Age Of Empires II. Taking the skewed isometric fantasy world of WarCraft II and the fourway resource management of Age Of Empires, Tzar: The Burden Of The Crown comes across immediately as the mewling offspring of a drunken union between the two games - as if each one, through beer goggles clouded with lust, had copped off at a party.